Choose Your Bloodline

Two Races. Your War.

Every hunter is forged by blood — the fang of the night, or the claw of the moon. Choose how you will hunt the Cursed Realm.

Bloodline of the Night

The Vampire

Vampire

House of Dracul

The House of Dracul did not survive the Crimson Heart's power — they escaped death with it. The first vampires were nobles before they were predators: cool, calculating, and utterly eternal. They view the curse not as a punishment but as an inheritance — and they will not be ruled again.

As a Vampire you hunt the night with precision. Blood is your currency, your strength, and your obsession. You decide whether the House's eternal patience becomes the kingdom's salvation or its slow, patient doom.

Abilities

  • Blood Drain & Siphon
  • Shadow Step & Mist Form
  • Night Sight & Commanding Gaze
  • Regeneration & Embrace

Strengths

  • Hybrid casting & precision
  • Sustained drain keeps you alive mid-fight
  • Control — charm, trick, dominate

Weaknesses

  • Burned by sun & silver
  • Hunger gnaws if unchecked
  • Smashed break-blocked — fragile when cornered

Cursed by the Moon

The Werewolf

Werewolf

Children of Fenrir

The Children of Fenrir came to destroy the Crimson Heart — and were cursed for their courage. The Heart's backlash burned into them, binding their blood to the moon and their hearts to the pack. They are not monsters by choice. They are monsters by survival.

As a Werewolf you hunt in a pack. Where the Vampire dominates, you overwhelm — with fury, with loyalty, and with the unbreakable bond of the hunt. Whether the moon makes you its monster or its blade is a choice only you can make.

Abilities

  • Rage & Claw Assault
  • Howl & Pack Call
  • Scent Tracking & Pounce
  • Regeneration Surge

Strengths

  • Melee damage & mobility
  • Pack synergy & shared bonuses
  • Tracking between regions

Weaknesses

  • Weak in the light of day
  • Rage can outrun you
  • Alone — the pack wanes

The Choice

Which Bloodline Carries You?

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Precise Predator

Whisper-stealth, drain-infused power, and the patience to win a war over decades. If you plan three moves ahead, the night belongs to you.

Back to the Legend →

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Loyal Alpha

Ferocious melee, unbreakable pack bonds, and the nerve to survive anything as long as you're not alone. If you lead the hunt, the moon answers you.

How the Hunt Works →