Action Combat
Lethal, precise, and hungry. Vampire magic or werewolf rage — the kill is a choice, not a combo.
How You Play
Alone if you dare. With a pack if you don't. Either way, the night keeps score.
A Typical Night
Spawn in your faction's sanctuary and ready your hunter — gear, abilities, and pack.
Take missions, hunt bounties, and follow the threads of the disappearances.
Track through the wilderness and uncover hidden locations, wards, and old war grounds.
Battle monsters, cults, and the horrors beneath old stones with lethal precision.
Collect resources, unlock abilities, and upgrade your hunter for the night ahead.
Face Nightmarchers, Blood Moon surges, and the things below the castle — then survive the return.
Multiplayer
Play freely and alone — the world is fully open and every hunt is doable solo. But the deeper missions are tuned for a 2–4 player pack, and the Blood Moon knows your numbers.
A vampire draws aggro with shadow-casts while a werewolf circles for the claw-down. A howl syncs the pack's timing. Blood and bone pool between you, and suddenly the borderless crypt that swallowed six hunters becomes a hallway for your family to laugh down.
Cross-bloodline packs are possible — and occasionally encouraged. Some mysteries require a fang and a claw to open.
Systems
Lethal, precise, and hungry. Vampire magic or werewolf rage — the kill is a choice, not a combo.
Branch across blood-powers, senses, and faction calls. No two hunters should fight alike.
Blood and flesh sustain you — but they change you. Balance the hunger or lose yourself to it.
Silver, sacred wools, and old wards from the abbey — tools both bloodlines learn to respect.
Missions change tone, objective, and reward by bloodline. Forge your house's legend — or betray it.
Blood Moon cycles, Heart surges, regional raids. The map breathes; so must your pack.
The Numbers
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Bloodlines
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Co-op Players
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Quests & Events
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Regions